Insights
XR2026-10-313 min read · JP Duverglas-Lemire

XR for business: where VR and AR actually pay off

XR, or extended reality, is the umbrella term for virtual reality (a fully simulated environment in a headset), augmented reality (digital information laid over the real world through a phone, tablet or glasses) and the mixed forms between them. The hardware is finally cheap and reliable enough that the question for a business is no longer 'can we?' but 'where does it pay?'. In our experience, four places.

Training and simulation

The strongest case. Any procedure that is dangerous, expensive or rare to practise for real (a lockout on industrial equipment, an emergency in a care home, a rig inspection, an aircraft cabin drill) can be rehearsed in VR as many times as needed, with every action logged and scored. Companies report faster time-to-competence and fewer incidents, and the content is reused across every new hire. A single well-built module typically replaces travel, downtime on real equipment and an instructor's hours.

Remote assistance and guided work

AR on a tablet or glasses lets a technician in the field see instructions, part numbers and a remote expert's annotations over the machine in front of them. The return is first-time-fix rate and fewer expert site visits. This is also the most practical entry point: it runs on devices people already own.

Digital twins

A digital twin is a 3D model of a building, a plant or a product kept in step with the real thing. Used for onboarding, it lets new staff learn a site before setting foot in it; used in operations, it shows live data where it belongs. Our port container inspection and digital-twin onboarding case studies are both examples of the same idea: put the information in the space, not in a manual.

Spaces that sell

Virtual showrooms, museums and venue walkthroughs let a buyer, a donor or an event planner experience a space before it exists or from another continent. Formural, our virtual-museum platform, grew out of exactly this need. The measure is simple: did the walkthrough shorten the decision?

How to pick your first project

Choose the use case with a number attached (training hours, site visits, incidents, sales cycle length), keep the first build to one scenario, and decide up front who maintains the content after launch. XR projects fail on content upkeep far more often than on technology. A scoped first module is an eight-to-twelve-week project, built in Unity or WebXR depending on where it has to run.