Services — 03

XR, 3D & Game Art

XR development with a business purpose: VR training, AR applications, simulation, digital twins and virtual spaces that sell.

Offerings

What we deliver

  • Virtual reality and augmented reality applications (Unity)
  • Virtual museums, showrooms & digital twins
  • Training & simulation
  • WebXR & mobile AR
  • 3D assets, motion & game art
Conceptual illustration of a sculpture and its digital twin in an immersive environment.
Proof

Founded by gaming builders — Altredux and Dimension.io — with Unity-grade delivery discipline.

Engagement models
  • Fixed-scope build — Priced after discovery, milestone-billed.
  • Operate — Monthly platform operation, support and improvements — the model Sceniq and UltimateDZM customers are on.
  • Dedicated team — Resource deployment, month-to-month, 30-day notice.
  • Studio partnership — Co-build and co-invest for a share of the venture.
In practice

What we can show on a call

Unity VR/AR prototype walkthroughs
WebXR and mobile AR demos
3D configurator and digital-twin work
Formural surfaces — print, light and AR in production
The process

Six stages, one named lead, a demo every two weeks.

01
Capacity call
Same week
02
Discovery
1–2 weeks
03
Architecture
1 week
04
Build
6–16 weeks
05
Launch & operate
Ongoing
06
Expand
Quarterly
Next step

Build like a giant. Move like a startup.

Book a 30-minute capacity call. We map where your business depends on people's hours — and what breaks that limit.